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Many of the projects that I have worked on in my college and professional career have involved implementation of work. From the Marine Biotechnology and Bioinformatics project to installing an HR forum for tracking candidates, standards and implementations are a part of my daily life.

Copyright infringement is something I have first hand knowledge in. A professor once told me that I should never let anyone keep my materials. I made that mistake. I let someone borrow the materials I created for one of my courses. I never got them back. A few months later, those materials were being used without my permission, and I was not cited as a source. Needless to say, I learned my lesson. Don't let people borrow your materials, and confront them if you do. I have first hand knowledge that copyright infringement really does relate back to Interactive Technologies.

Syllabi are something I believe are the cornerstone of college learning. Without them there is no consistency, no guidance, no way of knowing how to successfully complete the course. This easily relates to the section, but how does it relate back to Internet Technologies for Learning and Performance. With many syllabi becoming readily available on the Internet, the syllabus is becoming a living document. These documents link not only to college departments, the associated university, but to just as many external sources. These interactive syllabi are providing additional learning with a singular mouse click.

Copyright Problem

Copyright is a topic that may seem far away from the topic Interactive Technology for Learning and Performance.  Anything could be farther than the truth.  Every aspect of Interactive Technology is subject to copyright laws.  From the images we use for our websites to the CSS codes behind those websites, there is always a worry of copyright infringement.  It’s not just the programmer who may be subject to copyright infringement; it’s the end users as well.  A programmer never knows when someone is borrowing their code.  It is an issue with Interactive Technologies, one that shouldn’t be ignored.

In this paper I wrote for EDIT 272, five scenarios of potential copyright infringement are examined.  The first scenario involves borrowing a copy of software.  In the second scenario, a teacher downloads images from the internet.  The third scenario has a master’s candidate downloading and modifying someone else’s code.  The fourth scenario involves a software company employing giving out obsolete versions of software to a teacher.  Finally, the fifth scenario has an employee downloading images from a company camera.  Each of these scenarios show the confusion about digital content and it’s potential uses, and discusses whether or not the scenario is a violation of copyright law.  In addition to the scenarios, “fair use” is discussed in terms of educational use, and the problems with relying on it are examined. 

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